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Latest post 01-08-2004 5:12 PM by tsol. 7 replies.
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  • 12-27-2003 5:21 PM

    • tsol
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    • Joined on 11-12-2002
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    Tactics in LDoN

    Well.. I was bored.. so wanted to throw this in.. just wanted to know if anyone has some different tactics besides the lull, pull tactics, in LDoN. Lately, with the groups I've been, North Ro specifically, I've resorted to charging into the room, and start kiting the mobs, this only works well if you have an enchanter. basically after I charge in, and got every mob on my ass. the rest come in, and the chanter starts mezzing mobs off of me.. and the MA grabs one off of me.. I then go into the 4 song twist and assist the MA. I also help out with the mezing occasionally on this to. Of course this is in NRo camp, so the rooms are big enough to move around in. I don't even bother taking out the lull song out anymore until we get close to a name. Another trick.. is to pull every last mob in the other room and take it to the group. again I just run around.. until the chanter gets them mezzed.. Ohh a word of warning.. be sure to have high MR.. :) don't want to be accidently rooted *chuckle*
    • Post Points: 20
  • 12-27-2003 7:38 PM In reply to

    Re: Tactics in LDoN

    have done stuff simular to this. never the full room, but have pulled 2-4 intentionaly if the DPS and tanks are strong enough for this. have yet to have a chance to try this with a chanter. normaly ill do the standard lull chain pulling, but if the DPS is up there and we have tanks that can really deal with the mobs, then ill just pull a few. the only time this has worked though is on 58+ groups, it has yet to work well on anything under 60 as the tanks just can not deal with the mobs well enough and the cleric is constantly LoM or OOM.
    • Post Points: 20
  • 12-28-2003 1:34 AM In reply to

    • barbai
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    Re: Tactics in LDoN

    it varies by group structure for me if there is little melle i only keep the 1 over haste song up and do mana ,dd focus, and resist/dmg sheild my off hand songs would be lull mez charm and what i feel i need atm. for awhile I was becomming a notorius puller in my guild when ever we formed a group for missions ( doesn't machine gun barbai sound as odd to you as it did to me.) only problems I have encountered are people with either little patiences or no nerve at all. But as far as chest goes I inspect every single one I come up to since inspect can reveal what kind of trap it has with no risk or accidentaly seting off a trap on it. if its mech trap I normaly work with it my self or throw the guild rogue at it others I see if casters can work with but they normaly dont have the trap spells for some reason or another. Another thing about chest reason I check every one I can is that sometimes on collections the item you are looking for can be in one. Just clear the room and do a INSPECT not sense trap only use sense trap if you are sure its a mechincal trap not a cursed or magic on it and ignore the pathetic nervless people as you disable the trap and pick the lock
    • Post Points: 20
  • 12-28-2003 10:13 AM In reply to

    • Lenowill
    • Top 75 Contributor
    • Joined on 10-18-2002
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    Re: Tactics in LDoN

    Two strats that haven't properly been mentioned yet in this thread: [b]Domino pull[/b] This is particularly handy if your group has very high DPS. Simply run into a room with two mobs, mez one, and pull the other back to the camp. If your DPS is really, [i]really[/i] good, your group may kill off the first one by the time the other mob gets to the camp. This basically sets up an automatic pull for the second mob. This can be done with more than two mobs, but the mezzing becomes slightly more complex as you increase the numbers involved. The point of domino pulling is creating a staggered pull with minimum twist disruption that is rapid but manageable, so keeping the pulls small is a help. [b]No-mez zerg rush!![/b] Do not try this at home unless your group is extremely bored and powerful. If your DPS isn't insane and anyone in your group is high-strung, then you'll probably get serious complaints (or, at the very least, snide remarks made about you in tells rather than in gsay). Basically, this entails the bard never stopping his combat twist from the beginning of the dungeon to the end (unless downtime is needed), leading the group without mez or lull into unknown territories and scary ambush rooms with 5+ mobs in them. PBAE slow is recommended 'til a BL/Shammy can get the mobs slowed. Notice that I didn't put enchanters among the slowers; this is because I highly doubt you'll be using this strategy with an enchanter in your group unless you're trying to drive the 'chanter insane. :D One benefit of this grouping strategy is that /assist becomes slightly less important, meaning that the one idiot in your group who keeps breaking mez might not be such a burden anymore. It also makes PBAE, TAE, and TAER nukes for wizards/mages/druids into viable nuking options (though not quite like an AE group). Most groups just can't do this effectively. The mob DPS against the group will be too high, though Root and other ghetto CC measures can help. This is an extremely fun pulling tactic...until someone dies or downtime becomes a problem. Use with caution.
    • Post Points: 20
  • 12-28-2003 9:30 PM In reply to

    • barbai
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    Re: Tactics in LDoN

    i done the domino pull before groups hate it if they dont know whats going on. And trouble is alot of people do MM dungoens for some reason or anothe and get alot of pala tanks due to the slow dps of a pala as apposed to war which couldn't lock agro but normaly have higher dps as well as less heals. I suggest you only do domino pulling tactic if you have a very high dps group and are grouped with people who know your pulling style and are able to deal with it.
    • Post Points: 20
  • 12-30-2003 10:34 AM In reply to

    • Sapper
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    • Joined on 02-26-2003
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    Re: Tactics in LDoN

    Yeah Barb, what is it with EF adventures on Quellious. I have way past maxed ef points, and still get 2 or three tells a session asking if I want an EF adventure, even with no LFG tag on. I did a D Guk adventure with an all Explicit group (Time capable guild, like demigods come down to wreak havoc on the mortal plane). I started out thinking I was gonna lull/pull. Pali walked into a room and just started beating on a mob before I got them lulled. Chanter just slowed and nuked. So I started mezzing, thinking chanter was an idiot. By the time we hit the second room, I understood what was going on. Even the chanter could tank the mobs, ungodly AA and gear. So I just twisted Muse, PoV, Warsong and Mana, and wandered around hitting F8 and attack. Never felt so useless in muh life ;o) But the group loved me, said I kicked ass and and wanted me to do another one, hard this time, with em. I had to go though. Ahh well, what was the point of this thread, oh yeah, tactics in LDoN. The group composition determines how I pull. I almost always start out lull/singles. Sometimes though, if I see the group has good dps and is on the ball, I will just pull the whole room and cc myself or let the chanter do it. Really depends on group. A good group means you have some room for error. One bad chanter, cleric, or tank though, and you have to be on your toes the entire time. I like it sloppy, lets me have fun.
    • Post Points: 20
  • 01-08-2004 5:12 PM In reply to

    Re: Tactics in LDoN

    I just started playing my bard again and LDON is fantastic fun. I'm lucky enough to usually have the same grp of friends- me, necro, sk, pally and 2 shammies. I started off conservatively with using my SS Helm to zomm into a room and lull all but one and just chain pulled singles with hardly any twisting getting done- pull one to camp, immediatly go lull and pull another. Rinse repeat until you tell em to move up a room and start over. We all got pretty bored after awhile until one of the shammies said "Hey, let me OT this adventure..." and thus our destinys were changed. So now, we have one tank MA, one tank OT, shammy OT2 and if there is a 4th or more I mez. This strategy has worked for any of the dungeons we've tried so far (Tak, Ruj, EF so far) and our dps is amazing. Even more so after I got Rizlona's. Soon to be working on Muse :D. Also, not new to anyone else I'm sure, but damn, I've learned the power of chain mezzing on gating mobs. When the casters get low enough to start to want to gate, I just pop mez song on em and leave it there. Sure, it makes the pets stop attacking, but it's worth it not to see a huge train on your butt after a mob gates! I got the idea from playing my cleric in BoT and watching the chanters (the good ones anyway) who would mez a mob when they saw the gate spam. I don't normally work with other bards so I have to figure these strategies out by myself. :( I <3 LDON.
    • Post Points: 5
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