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Latest post 03-11-2005 3:20 AM by ZoenaRN. 60 replies.
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  • 04-08-2004 10:23 AM In reply to

    • Laryus
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    Re: KeizUI8 (16 Feb 2004)

    Keiz, Any chance you can get Deftdance to not say Deftdanc e in the button? Looks awful. Also, my buff names get cut off, I can't see the first few letters of many buffs that have long names.
    • Post Points: 20
  • 04-08-2004 1:56 PM In reply to

    • keiz
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    Re: KeizUI8 (16 Feb 2004)

    As a matter of fact, that's been buggin' me, too. :p I will look into fixin the Deftdance thing. Just so's you know, that's the default button size for the disc window... Deftdance would get cut off like that in any disc window that hasn't changed the size of those buttons. As for the buff names... I suppose I could make the Buffs and Songs window bigger to support longer names. But you just gotta draw the line somewhere, as I'm sure as soon as I make it large enough to accomodate the longest buff name in the game Sony will release a song/spell with an even more ridiculously long name! hehe
    • Post Points: 20
  • 04-12-2004 4:03 PM In reply to

    • Laryus
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    Re: KeizUI8 (16 Feb 2004)

    I hear ya. Any chance you can cut off the name at the rear end and not the front end? So instead of "o's Accelerating Chorus" We would get "Selo's Accelerating Cho" Also, might be my poor memory, but it seems to work fine if you use large fonts/large icons...?
    • Post Points: 20
  • 05-11-2004 9:29 AM In reply to

    • Elvithar
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    Re: KeizUI8 (16 Feb 2004)

    I love yur UI keiz keep at it and Good work!
    • Post Points: 20
  • 05-17-2004 4:12 PM In reply to

    • Elyana
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    Re: KeizUI8 (16 Feb 2004)

    Nice!
    • Post Points: 20
  • 05-27-2004 4:16 AM In reply to

    • Reyek
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    Re: KeizUI8 (16 Feb 2004)

    Patiently awaiting the KeizUI8a! ;)
    • Post Points: 20
  • 05-27-2004 4:36 AM In reply to

    • keiz
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    Re: KeizUI8 (16 Feb 2004)

    Working on it right now, in fact. ;) Had to add the new button to the Bank window anyway, so I figure now is a good time to release the fix I put in for the Disc window, etc. Few highlights to expect in the next version: 1. New button added to the Bank window. 2. Overhauled the Disc window, no more cutting the E off the end of Deftdance. Also added the Target's Target stuff to this window since it is right next to the regular Target window anyway and I got sick of having to turn on ToT every time. 3. Slimmed down the Target window somewhat, and made it much easier to see the Autoattack flash.
    • Post Points: 20
  • 05-27-2004 11:41 AM In reply to

    • ZoenaRN
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    Re: KeizUI8 (16 Feb 2004)

    out of topic but my B-day is 2-16 :p good day to make the UI...havent seen it yet but hearing GREAT things...were could I find a pic?...thinkn of downloadn it!
    • Post Points: 20
  • 05-27-2004 12:36 PM In reply to

    • Ascher
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    Re: KeizUI8 (16 Feb 2004)

    click the link in his sig. It leads to eqinterface.com. There are screenshots of it there.
    • Post Points: 20
  • 05-31-2004 4:03 AM In reply to

    • keiz
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    Re: KeizUI8 (16 Feb 2004)

    Bit of a status update for KeizUI9... Everything is done, I just need to update the Loc window with Gates locs. Should be available for download sometime tomorrow or early the day after that. Will upload it to EQInterface tomorrow.
    • Post Points: 20
  • 05-31-2004 12:22 PM In reply to

    • Reyek
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    Re: KeizUI8 (16 Feb 2004)

    Yay!! :D
    • Post Points: 20
  • 06-01-2004 8:04 PM In reply to

    • keiz
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    Re: KeizUI9 (1 Jun 2004)

    KeizUI9 has been uploaded to EQInterface, expect to be able to download it soon. :D Updates: 1. Added Autobank button to the [b]BigBank[/b] window. 2. [b]Combat Abilities[/b] now includes the Target's Target information because I keep it right next to the Target window anyway and got sick of having to turn ToT on all the time. Also, "Deftdance" no longer has the tailing "e" chopped off. 3. [b]Target[/b] window has been slimmed down to save screen space and it is now much easier to see the Autoattack flash. 4. [b]KeizLoc4[/b] now included, this adds Gates locs and a few other additions here and there. 5. [b]HybridDisc.zip[/b] now included, this contains a Combat Abilities window with only four slots (since hybrids only have four disciplines).
    • Post Points: 20
  • 06-02-2004 4:31 AM In reply to

    • Reyek
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    Re: KeizUI9 (1 Jun 2004)

    /praise! Thanks again Kiez, great job as usual ;)
    • Post Points: 20
  • 06-14-2004 6:48 PM In reply to

    • Cytek
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    Re: KeizUI9 (1 Jun 2004)

    Love the UI Kei. I've been using 7 for a long, long time because I love the clickies. I've had problems updating it lately, and think I'm going to bite the bullet and goto 9. Before I do, is there a way to change the slots on the bags? I leave a bag open all the time anyways and will just use those as my clickies if there is a way to change those around. Thanks for all your hard work. Cytek
    • Post Points: 20
  • 06-15-2004 12:00 AM In reply to

    • keiz
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    Re: KeizUI9 (1 Jun 2004)

    Yes, you can change the clickies in the Bag window in much the same way as was possible with the old Clickies window. KeizBag (program to customize your Bags) works very similiarly to the way KeizRCW (program to customize the Clickies window) did. IE, alter the KeizBag.INI and run KeizBag to generate a new XML file for your Bags.
    • Post Points: 20
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