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Latest post 03-11-2005 3:20 AM by ZoenaRN. 60 replies.
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  • 07-15-2004 2:47 PM In reply to

    • Inien
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    Re: KeizUI9 (1 Jun 2004)

    [i]Does the happy wizzy happy dance![/i] Thank you Keiz! :D
    • Post Points: 5
  • 07-15-2004 3:12 PM In reply to

    • Surelfis
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    Re: KeizUI9 (1 Jun 2004)

    Thanks Keiz, I have all my 16 different classes using your UI and await the horizontal spell bar. Cannot say enough how much I appreciate your efforts. You anywhere hear NE NJ? I buy you a cold one of your choosing. Surelfis and his gang
    • Post Points: 20
  • 07-15-2004 7:47 PM In reply to

    • aeyn
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    Re: KeizUI9 (1 Jun 2004)

    How about an optional horizontal pet command window too ;)
    • Post Points: 20
  • 07-18-2004 12:34 AM In reply to

    • Cytek
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    Re: KeizUI9 (1 Jun 2004)

    OK...finally broke down and upgraded from 7 to 10 keiz. Now a question. I have a window the size of the target window. What is it? I have the target window and another one exactly like it but with nothing in it. Cytek
    • Post Points: 20
  • 07-18-2004 5:29 AM In reply to

    • keiz
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    Re: KeizUI9 (1 Jun 2004)

    Surelfis: Actually I live in Arizona, but glad you like the UI! :D Aeyn: Love that idea! Will work on a horizontal pet button window, too. Cytek: That window is the actual Target window. The other one is what the game thinks is the Player window. You need both windows overlapping each other with proper transparency (easiest way is to just use the INI that comes with KeizUI) to create the illusion of a Target window that both flashes with Autoattack and shows Con color.
    • Post Points: 20
  • 07-19-2004 2:35 PM In reply to

    • Inien
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    Re: KeizUI9 (1 Jun 2004)

    Gee, while we're making wishlist requests... :D I think it would be spiffy if the target's target window shared a similar look to target window. When target's target is active I have it placed directly above the target window and it'd just be nice if they matched. More of an aesthetic change than anything. ;) I've been playing around with Lodi Dodi's Hotbuttons window( [url]http://www.eqinterface.com/downloads/showthumbs.php?id=3007[/url] yes, I know, blasphemy! :D). I really like the set up with the little tabs with one has the general inventory. One has head/neck/ears/charm/face, next has sleeves/wrists/fingers/hands, last has body/shoulders/back/legs/feet/belt. The primary/secondary/range/ammo being at the bottom of all (nice animated pic of it at[url]http://www.eqinterface.com/downloads/showthumbs.php?id=3006[/url]). Was wondering what ya thought of the idea. I find it very convenient for swapping and clicking, especially since I use your old version of the container files from before you placed the clickies on them (I like smaller bag windows, what can I say? :p ).
    • Post Points: 20
  • 07-20-2004 3:55 AM In reply to

    • Krakkii
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    Re: KeizUI9 (1 Jun 2004)

    I have been using this UI forever now, but I still want my clickes window and con color. I'd rather have con color than autoattack flashiness. Oh well, good work on the UI Keiz, keep it up.
    • Post Points: 5
  • 07-21-2004 12:30 PM In reply to

    • villette
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    Re: KeizUI10 (15 July 2004)

    rawr nevahmind. fixed it. great work as always Keiz :) -V
    • Post Points: 20
  • 09-10-2004 10:50 PM In reply to

    • dinoz669
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    Re: KeizUI10 (15 July 2004)

    heya love the UI ,, after reading this long thread i finaly figured out how to change my clickies on containers ,, but is there a way to change the clickies that are attched to the hotbutton window ? also i mainly play non melee is there anyway to immbedd the HoTT in any other window besides combat abilities maybe in to the target window it self ?
    • Post Points: 20
  • 09-17-2004 4:47 PM In reply to

    • Inien
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    Re: KeizUI10 (15 July 2004)

    Hope you got an upgrade in the works for the omens changes. :)
    • Post Points: 20
  • 10-02-2004 5:18 AM In reply to

    • keiz
    • Top 25 Contributor
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    Re: KeizUI10 (15 July 2004)

    Inien: Like the ToT idea. In fact, that was how I originally had it set up... But then a friend of mine pointed out that if I put the ToT info in another window (like the disc window, as it is now) you never have to mess with turning it on and off when grouped. I suppose I could add in the altered ToT window for people that would like it that way, though. ;) And YES, I hope to have an update for the Omens changes soonish. Notably, the extra buff slots for those that wish to buy that AA. Krakkii: Yea, I was sad to see the Clickies window have to go! If I ever find a way to add it back, I will. For now we'll just have to put up with the customizable containters, instead.
    • Post Points: 20
  • 10-04-2004 12:24 AM In reply to

    • Inien
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    Re: KeizUI10 (15 July 2004)

    Inien: Like the ToT idea. In fact, that was how I originally had it set up... But then a friend of mine pointed out that if I put the ToT info in another window (like the disc window, as it is now) you never have to mess with turning it on and off when grouped. I suppose I could add in the altered ToT window for people that would like it that way, though. ;)
    Or an alternate target window so that HoTT is shown in the window with the regular target. Us casters can't use the disc window after all, so any other arrangement would be nice. :)
    • Post Points: 20
  • 10-09-2004 6:47 AM In reply to

    • Onenote
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    Re: KeizUI10 (15 July 2004)

    Keiz, are you going to update your UI to get along with Omens of War? Onenote Zamba Xegony
    • Post Points: 5
  • 03-11-2005 3:20 AM In reply to

    • TwislaVZ
    • Top 150 Contributor
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    Re: KeizUI10 (15 July 2004)

    Does Keiz still update? I'm sad..
    • Post Points: 5
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