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Latest post 01-27-2004 8:43 AM by Wiladancer. 21 replies.
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  • 01-22-2004 9:45 AM

    • Sinfonian
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    • Joined on 12-06-2002
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    Picklock worth it yet?!

    Ok, I was all excited about the bump to 125 in our picklock skill. I figured it came out with LDoN so it must have been so we could pick things in LDoN. That being said, I have no clue what we can actually pick in LDoN. I have tried chests etc. but no matter how I try to click on the box with my lockpick set in hand or /pick or what-have-you, nothing works. I've been told that's because 125 just doesn't cut it. Anyone had luck using our Lockpick skill in LDoN or anyplace that we couldn't use it before the bump to 125? Curious if it has more value now than it did before to justify the skilling up I did when LDoN came out? Thanks, Sinfonian
    • Post Points: 50
  • 01-22-2004 2:17 PM In reply to

    Re: Picklock worth it yet?!

    The only locks I have ever managed to pick are the ones in Befallen - big deal !!!
    • Post Points: 5
  • 01-22-2004 2:31 PM In reply to

    • Velvett
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    Re: Picklock worth it yet?!

    Ya have to target the chest ... then press your pick-locks hot button... I have picked the lock on a chest in LDoN this way.
    • Post Points: 20
  • 01-22-2004 5:37 PM In reply to

    • Sinfonian
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    • Joined on 12-06-2002
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    Re: Picklock worth it yet?!

    Tell me about your picklock hotbutton please... ? Sinfonian
    • Post Points: 20
  • 01-22-2004 5:42 PM In reply to

    • keiz
    • Top 25 Contributor
    • Joined on 09-01-2002
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    • Points 9,135

    Re: Picklock worth it yet?!

    Set up a Picklock hotbutton the same way you set up your Sense Traps (or Forage, or Hide, or Sneak, etc) button. Go to your list of skills, click an open slot and choose Picklock. Then drag that to your Hotbuttons window if you want. You can't pick LDoN chests by holding a lockpick on your cursor and clicking them, it's... Different.
    • Post Points: 20
  • 01-22-2004 6:33 PM In reply to

    • Sinfonian
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    • Joined on 12-06-2002
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    Re: Picklock worth it yet?!

    That sucks! :?: I have been doing it wrong for like 40 missions and never knew it didn't work like doors. That and it's been sooo long since I got a new skill that I haven't tried to set up a new skill in forever and don't recall picklock being a choice. Now I have to figure out what skill I want to drop to get it. hehe Thanks I'll try it out tonight. No more smacking the chests open! YAY Sinfonian
    • Post Points: 20
  • 01-22-2004 6:37 PM In reply to

    • CorgarFV
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    Re: Picklock worth it yet?!

    Sin, I don't think you have to drop a skill. If I recall correctly you can make picklock a skill put it on a certain hotkey page and then redo the skill button as the skill you originally had on it. This is becuase once a skill button is "turned" into a hotbutton they are seperate. I have done this with fishing and something else forget at the moment .... but you can have a whole hotkey page of skills you almost never use. (I think.)
    • Post Points: 20
  • 01-22-2004 6:43 PM In reply to

    • keiz
    • Top 25 Contributor
    • Joined on 09-01-2002
    • Posts 7
    • Points 9,135

    Re: Picklock worth it yet?!

    You're right, Corgar. I remember realizing that when I turned my Forage hotkey into Picklock for LDoN, but then I dragged it to my Hotbuttons bank and put Forage back where it was. Hadn't realized we could do that before, either.
    • Post Points: 20
  • 01-22-2004 8:41 PM In reply to

    • Iringale
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    • Joined on 01-16-2004
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    Re: Picklock worth it yet?!

    As far as opening chests and etc... in LDoN, you need 3 buttons: Inspect (If the item comes back with "you have no idea if this item is trapped!" don't mess with it. It's probably for a different class) Disarm Trap (for chests that you know are trapped from above) Open (you have to have lockpicks on your character for this to work, but they can be in a bag) One other thing, if you mess up trying to do any of the above before the trap is disarmed, you get a nasty curse which appears to affect the whole party, if they are in zone. My group normally doesn't do chests until after we've won the dungeon. Good luck! Iringale Bassovoce
    • Post Points: 20
  • 01-23-2004 5:55 AM In reply to

    • Enadil
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    Re: Picklock worth it yet?!

    I have so far, with a picklock skill of 125, sense traps of around 90 and disarm traps around 45'ish, only ever set off 1 trap when disarming in 100-110 adventures. As for picklocking them, I have never yet encountered a chest I couldnt picklock (except the caster/priest ones) So as far as LDoN goes, we're just as capable as any Rogue in disarming chests/boxes as well as opening them and Sensing/Disarming floor traps. Ena~
    • Post Points: 20
  • 01-23-2004 9:34 AM In reply to

    Re: Picklock worth it yet?!

    I had similiar questions with regards to the whole Locks and Traps issues. It is on an earlier post which eludes me at the moment, but here is the bottom line. Sense / Disarm Traps is vital in your LDoN adventures and will most likely be increasingly important down the road. I'm only a 56th bard, but I've been using Sense and Disarm quite regularly. Pick Locks is also quite important for those who have been to Chardok or when coming across a chest/coffin in LDoN. Thanks to another wonderful bard on this site, I was able to skill up to the max in all by doing the following: Set Hotkeys for Sense Trap and Disarm Trap. Map the hotkey to your left or right arrow button. Now when you are kiting, these will be set off. Think you actually have to be near a trap to skill up, NOPE. I maxed mine from 15 or so in two nights of swarming. Having it mapped to a movement key means you attempt both whenever you turn. For picking locks, grab yer lockpicks (helps to have geerlok help here) and zone into Plane of Tranquility. See that big book floating above the table? Stand in front of it. Page Up and look up and to the top left corner of the book. You will see the top of the wall. Almost at the top of the wall is where you want to place your cursor with the lockpicks in hand. Then left click away until you see the skill up message. Keep going all the way to your max. This took me all of 15-20 minutes. Well worth it. I don't remember the bard's name who shared this with me, but hats off to ya bud and thank you. Wiladancer Eversing from Torv Once a newb, always a newb!
    • Post Points: 20
  • 01-23-2004 11:02 AM In reply to

    • Darsarin
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    Re: Picklock worth it yet?!

    " A Guide to Opening Chests in LDoN! I was really frustrated and confused by the new objects in the LDoN on my frist few adventures. It seemed no matter what we did the damn things blew up and nearly killed us ;P. So i did a little research and I thought id share the info with you. There are 3 types of chests/boxes in the dungons: 1) Mechanical - these are boxes/chests that can be sensed by bards/rogues, disarmed using the bard/rogue disarm traps skills, and picked using the bard/rogue pick lock skill. 2) Magical - These are boxes/chests that can be sensedl/disarmed/and unlocked using the Wuggan's spell set used by Necros Mages and Enchanters. Also by the Xalirilan's spell set which can be used by Wizards. 3) Cursed - These are boxes/chests that can be sensed/disarmed/and unlocked using the Reebo's line of spells useable by Necros Mages Druids and Shamen. As well as the Iony's line of spells useable by Clerics. So how do you know what kinda box you have got? Here is a rundown of what you should do when you encounter a box: The bard/rogue if you have one should Sense Traps. If the message says something like "You cannot tell if the -object- is trapped" then its either a Magical or Cursed Box and the bard/rogue should now leave it alone :P. However if he/she gets a message "You cannot sense any traps" Keep trying to sense traps until you get a "You are certain that an -object- is not trapped" Or "You sense that an -object- is trapped" If you get any of these messages the box is mechanical and should ONLY be touched by a bard/rogue. The Cleric/Druid/Shaman/Mage/or Necro should use their Augury spell for sensing cursed traps. You target the object and try to cast your Augury spell. If you get a message "This only works on the cursed" then the box is not cursed and you can leave it alone. If you can cast the spell, find out if its trapped or not. The Mage/Necro/Wizard/Enchanter if you have one should use their Augury spell to sense magical traps. I dont have this spell so not sure how the messages work but i assume its similar to the cursed one above. Again if you can cast the spell the box is magical and you should determine if the box is trapped or not before continuing. Great now we know what kinda box it is, now what? Mechanical - The bard/rogue should try to disarm the trap if the sensed one using their Disarm Traps button. If they sucessfully achieve this then they should try to pick the lock. This is tricky as we were used to picking locks using lockpicks. However this doesn't work in LDoN, you have to make a Pick Lock button similar to the Sense Traps button using the abilities menu. Have the object targeted and hit the Pick Lock button, pretty sure you still need picklocks in your inventory although they can be in a bag. If sucessful at doing this, approach the box and type /open with the box targeted. If you succeeded at everything else this should open the box, give you the "Your party gains experience" message and you can now loot the box like a corpse. Cursed - If your Augury spell sensed a cursed trap, use your Remove cursed trap spell to remove it. This spell requires a scrying stone. These can be bought from the Magus in the wayfarer's camps. The Greater Scrying Stone is a little over 17 pp. If you sucessfully remove the trap, use your open cursed locks spell to unlock the chest. If you sucessfully unlock the chest you may approach it type /open with the chest targeted and then loot the chest like a corpse once open. Magical - This is the same as cursed boxes except only int casters can open magical chests. Untrapping a magical chest also requires a scrying stone. Make sure you use /open to open the chest after detrapping and unlocking it with spells. Do not ever hit a chest as it can destroy whats inside. Now you know how to open chests/boxes ect. Unfortunately there is a bug right now that may prevent some members of a group from opening a chest/box for some reason. It may give you the message "You cannot loot this corpse at this time". If this happens to you, try logging out and logging back in, this fixed the problem for me. PS. /inspect will also give you information on what type of chest it is magical/cursed/or mechanical. However /inspect has a chance of setting off any traps on the chest. Also all spells and bard/rogue skills also have a chance of setting off traps when used except the Augury ones on chests that do not match the type of spell. Clerics are the best at opening cursed chests, Wizards are the best at opening magical chests, and rogues the best at mechanical.
    • Post Points: 20
  • 01-24-2004 1:16 PM In reply to

    • Laurelai
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    • Joined on 01-08-2004
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    Re: Picklock worth it yet?!

    I am worse than a cat having to know what is in the box! I don't care if its a dessicated rat poop! :lol I wanna KNOW! The traps aren't so bad anymore (used to be some real killers out there) so if we are doing well enough on time, we pop the chests open as we come to them. My sense trap, disarm trap and picklock skills are maxxed, so I don't have too many failures either. IMHO, it's ALWAYS worth knowing what's in a box! :p gottaknowgottaknowgottaknowgottaknowgottaknowgottaknow!
    • Post Points: 20
  • 01-24-2004 1:22 PM In reply to

    • Darsarin
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    • Joined on 10-31-2003
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    Re: Picklock worth it yet?!

    :lol I always go back to them after we cleared the zone.
    • Post Points: 20
  • 01-25-2004 12:11 AM In reply to

    • Phugg
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    • Joined on 04-26-2003
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    Re: Picklock worth it yet?!

    dont forget you could put on mechanical lock picks and pair of Cheirometric Lockpick Device LORE ITEM MAGIC ITEM Weight: 2.0 Size: SMALL Slot: HANDS AC: +14 Str: +2 Dex: +5 Agi: +2 Classes: Bard Rogue Races: All Races Slot 1: Type 7 Additional Modifiers: Pick Lock: +3% Crafted: This item is crafted by players (Gnome) . Cheirometric Lockpick Device (Tinkering, 215 trivial) There also i think is a 5% pair of gloves in game as well but dont use the lockpicks just bonus and hit lockpick hot key. I have not found a chest i could not open in ldon yet that was mechanical. You know why are there not uber lockpick gloves for bards?like maybe 60% hell even 102% its only lock opening anyways.
    • Post Points: 20
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