/agree
Got so fed up with the "camp stealing" right near the zone in finally went looking for a new place.
Around the corner to the left towards the Castle can be done, but the possible spider adds makes it tricky / dangerous.
And of course, you still have the folks running by to get to the castle.
Did find a good place finally, usually clear of campers, with a good "run area."
FYI - I have found that the non-caster mobs do not see invis.
At zone in, follow the RIGHT wall with lev. Stay high on the wall so you don't pick up swamp rats or worms, until you come to dry land again. Wall then continues around to the right.
Just as the wall goes right, there's a "boulder" on the wall, and another free standing just out from it, then about 5 "hairs" behind that.
Circling the hairs, with the wall and boulder as markers, is your run area. Also, there are some ledges up the wall to med on.
Plenty of rats at the water line, and malerian pests. Just be careful not to agro the diseased malerians (casters that summon) or defilers (SK's) past the pests. There's an isle of 5 Vetri flies just out from here that you can swarm also.
Past the hairs is an open area to pull 2 types of goos and other rats. The occasional spider passes by, so watch that area from the wall to chose your target.
The ledges on the wall sometimes have campers, so check on "company" before you get started.
Get a freindly cleric to Virtue you, or donate. This WILL save your butt if the lag monster gets ya. 5 mobs on your butt that stun makes for a dead bard. 5 will smack ya down for 1200+ easy if stunned.
Did 5 levels there and only died from campers that lost it, the occasional wiz/druid heading for zone with swarm in tow, and lag monster.
Cash isn't great (pop zones are not money zones), but fangs and hides are good VT.
Enjoy!