Not a lot of EQ2 bards that come here, I don't think.
For the first day you are on the newbie Island and you can, at different times, do a /who all dirge, or who all /troub 50...etc and see what the populater is.
You can also go to EQIIPlayers:
http://eq2players.station.sony.com/en/players_index.vm
(Sony's expanded Magelo type site) and research LD. They will list classes and class counts, Guilds and memberships...and probably guild websites.
Starting city makes little difference, other than, in general, there are more Qeynos 'goods' than Freeport 'bads', so the markets are a little more active in the good citys....its an easy work around either way..once in your 20's, if need be you can have alts in both and do business in both. There are now guild banks that can be use to exchange goods between cities. Qeynos troub can join an evil freeport based guild and vice versa.
Both are equally useful, now, I think. Troubs and Dirges (to date) do the same quests, and many similar quests are available in both cities.
If anything, its kinda neat to have a Ratongan Dirge in Qeynos (Ratongans can start in Freeport only and have to 'betray') or a Froglock (Qeynos start only) Freeportian Troubador. ***Edit...If I started a new alt today (3 accounts all full atm) I'd start an Iksar or Troll Troubador and betray to Qeynos. Although, if I was looks to experience the under 30 game over again, I'd may do the Froglock and betray to Freeport...while less have chose that city...I think it is really neat, well designed and to be honest, that honey-sweet 'istn't it a great day to be alive in Qeynos' crap get a little old. Nobody in Freeport candy coats it.
Starting race matters only a little, but I'd probably choose one with night vision.
Knowledgable players love bards.
Guilds are guilds, different personalities, different goals, small family types with nbg, large dkp raiding types and many hybrids inbetween.
It is very hard for a family type to make the transition....very hard. You'll get more support in a newbie family type guild, but the odds are a thousand to one they will make it to a serious raiding guild...most people level up and move on, also family type guilds merging into raiding guilds is not uncommon.
In my opion, raiding in EQII doesnt really hit its stride until the mid 40's...
Guilds vary on policy, some uber guilds will let you apply and join right away (or in your 20's)...but you would need a group of friends to play with to do a lot of the quests..(many are soloable). While you can 'mentor' in EQII, you probably aren't gonna find a lot of folks who want to, unless they are real life friends. The exception might be heritage type quest raids or heroic group encounters where it benefits the whole guild when you complete one. The guilds I have been in usually jumped to support a member on a tuff part of one of those quests.
To be honest, you kinda missed a window of opportunity. The uber guild types were all leveling alts a month ago...their alts, for the most part are gathering dust now, with the race to 60 and a new batch of raids available. Its not a big deal, but I bet the 1-50 game has fewer logged on on every server now.
Sony recommends a light population server for newbies....I don't necessarily agree with that...having started toons on both types.
Regarding HO's...look on www.thescoutssanctuary.com. In general they are underused by most groups. The more PC's of different classes, the more complex. You can't predict them. There is often a common, an uncommon and a rare for the same combinations. If you play with the same group of folks and make an effort, you can develop a routine (ie, let the tank get his self, aggro ho off first, etc.) You learn HO's by doing them, reading about them almost always makes no sense.
Scouts in EQII are kinda vanilla untill their mid 30's.
All the above are generalizations, and your mileage may vary....
addl links:
http://eq2.gamepressure.com/
http://eq2.ogaming.com/db/list/quests_A1.php
http://www.clanwhitestorm.com/eq2info/commands.htm
http://maps.eq2interface.com/ <<<< very handy!