This sight for bards show promise...reminiscent of this site in its heyday..but its still early:
http://www.vgbards.com/forums/index.php
I am posting my initial VG impressions here, for those in EQ1 who didn't want to hear about EQ2, this should work for them as well, since they don't come here and won't hav
These are initial impressions, I am only level 10, I have played several different classes to 4 or 5, but the Bard is gonna be my main (my Dog necro is cool, tho).
Graphics? Personally I would list best to worst as EQII, VG, EQ1. People with high end machines are loving VG. I have turned the graphics all the way up and its beautiful. I have a high end cable connection, AMD 3500, 2gb ram and ATI x800. It is no match for VG on anything less than balanced and I ususally go hi perfomance or max performance.
Quest systems: Pretty neat, they start at your spawn point and spread you out nicely. Some long, some just run over and talk to someone else, and some inbetween. They advance the local story line.
Variation between starting areas. Huge. The world is huge. There is a ton of difference between starting out as a human bard in a rural village, a half giant in a camp in the mountains, a wood elf in a tree city (Kelethin on steroids) and a high elf in their elaborate city. Its almost like playing different games.
Character variation...pretty good for the first 10 levels, something EQ2 had real trouble developing.
The bard. Hmmm. So far I like it. I can solo well. There is some kiting (which i havent really needed much up too level 10). The character is complex and getting more so. You can play this game at a casual level but there are perks for learning the complexity and in all areas there is quite a bit. (chaining attack, composing songs,positioning, factioning..etc etc). The complexity is similar to EQ1 except for the combat mode which is far more complex, to my mind...of course I am older and more dumber, this time around).
I really like the song composition thing. Think of it as having multiple uninteruptible twists, and being able to change them on the fly. Melee wise, at least to lvl 10, we aren't dps gods but we sure hold our own. I am faster than a decked out horse my level (at least those i have seen) and that is very good.
Mobs are as varied as you could hope for in the first 10 levels. Even content is easy but 1 or 2 levels above you solo content is challenging. Its hard to run away (except for a drum equipped bard) and mobs will chase you a good way. Training, largely gone in EQ2 is back.
Crafting? I am trying to keep an open mind, but it is a tad hard and obtuse for my way of thinking. (I screwed up and blew a crafting session because I didn't know to equip bandages before hand? Sheesh. This will take some painful learning as I see it. Some people are loving it.
Diplomacy? Hmmm, see crafting, I haven't given it much attention, but again, some people are freakin loving it. You'll either need to learn it or have a friend who has to do some of the more complicated stuff, I understand.
The in-game map system? Sucks. I want a good map that appears as I learn the area, not a cheat sheet (EQ2) but something so I don't freakin have to stop and ask directions every time I go there. The terrain is hard to discern, noting in cities is marked to even show you you are in a city. This is the only grad D- (vs an F for no map) I have for VG. The link to quests and the red mark on your compass to help you know general direction for some quest is nice. EQ2 has VG beat hands down, although to my mind, the maps may go too far, like much of EQ2 in dumbing down the game.
Never the less, in RL, I could pencil in a better map. Nuff said...some folks didn't want in-game maps at all, and almost got their wish.
Oh, crap, I forgot, everyone can cast and move, although they drop to a slow walk during the cast. This is a good thing, to my way of thinking.
The weakness chains? Better than EQ2 HO's (ho's had potential but I thing SoE dropped the ball on scaling them). Again, these are reasonably complex and like the EQ2 HO's probably not overly usuable in pick-up groups.
Chat system and broker system? Beat hands down by EQ2.
All, in all? I am looking forward to getting deeper into VG. I think its a winner, and will develop into something better. It is not for the faint of heart, and lets hope they don't water it down other than clarifying, improving and debugging certain aspects. It is unfortunate it is not for folks whose machines were just adequate for EQ2, but that is progress I guess.
Post any questions you have and I'll do my best, or see one of the many good VG boards emerging. I just posted here to give my perspective as and EQ1/2 bard.