At 75, you're going to be relying heavily on snare and monk like split tactics of fading and waiting on pathing for opportunities. It's definitely doable, just slow and inconvenient. Snare wouldn't be so bad except for being at greater risk of getting snared yourself. Here are some ideas:
Limit your exposure as much as possible. Whenever you can, avoid line of sight. For example, if you know the next pull is a single, creep up or run in and out quickly, start hos and get out of line of sight as fast as possible and before they aggro. Bring it to the tank without ever getting line of sight again, run past the tank and around the corner till you see the change in hott. This helps avoid the snare.
When you know you have to be exposed for a bit, use da to get out of line of sight and block the snare, then rely on fade/tag as needed.
If you have to pull 3 mobs, one idea might be to duck in and out from behind a corner or other line of sight blocker. Run in and start snare, run out, as soon as snare lands, fade. Toggle to the next target, do the same. Then tag the third mob and haul. If you're lucky, you can get out unsnared, fade and bellow it for a single, consider using a da to get to the tank safely unsnared. Especially by landing da a split second after you bellow. If you're unlucky and snares are resisted, you can try again, or you can hos/fade, snare/fade, hos/fade, snare/haul ass, fade/bellow. There's enough time to do all that if you don't waste any time. The point of the fast fading in all these examples is to fade before they get a chance to respond and do anything, before they even try to snare. You land your debuffs, and fade immediately after, while starting the next offensive song on them.
A bioluminescent orb could probably work wonders in there too if you have one. It casts blindness on your mob, making it run in a random direction pretty much. Might have to hos/fade, blind to make it work to prevent resists. Expect some chaos, and general full room aggro. Usually, it's enough chaos to manage a good pull out of though. Timing is everything. It scrambles everything up, giving you a new set of mob locations to work with.
Finally, if you do ding 76, the advantage of lull in this situation is huge. Lull lets you do less splitting (if any) and you can immediately go to avoiding line of sight completely (and avoiding snare) on the pull by running in, STARTING the song and running out before it lands and you ever get aggro. Also at 76, the mez is a good back up if there are two, and splits their distances more than snare does if you want to use it to split stuff.
Mez is also fantastic for splitting large numbers easily. If there's a cluster of mobs, let's say four of them, and one of them is a lot closer than the others, you can mez the nearest one, and often only the one or two next to him will come, the further ones being out of assist range. If I'm fast and I want to be extra careful, I may lull potential adds, then pull the mob I want with mez. If he gets mezzed and anything comes (oops) it's probably a single, start hos on the add, run, and fade, thereby tagging it. If no adds come, I did a good job and I bellow it for the single.
One last tip that I don't use in bloodmoon much but you might want to. Sometimes I leave extra room for pulling, especially when snare pulling. When I have room, I'll often split large chunks into smaller chunks, in this case using da to move half of a cluster away from the other half of the cluster, to avoid the snare that goes with it. Let's say that some of them are casters. You start da, bellow on the nearest just before da lands (to block snare), pause a sec (to give any casters a chance to start casting) and then haul ass with only half a train dead on your heels. Use corners as much as you can to block line of sight! Fade, now you have half the mobs, run to where you can see them and start hos (maybe hos/fade if they're in aggro range, let the song continue casting), now, assuming you were fairly quick, you have faded off half of the original group. You made extra room to do splitting, now you hopefully still have some room to split this smaller group and bring one to the tank. AS SOON as the tank has that mob's aggro, go get another one. Grab those mobs before they get back to their friends, why let all that hard work go to waste. Use mez/fade liberally if that's what you have to do, get them under control though so you don't have to work on pulling them again later. Bring them back to the group UNDER CONTROL when you can. Shoot, you don't have mez...... You can play some ping pong with them to keep them nearby, but that can be mana intensive with how fast they can reset sometimes. Still, there's some good ideas in there, and if you get to 76, even better.
A 75 bard can pull bloodmoon, no doubt. A 76 bard can do it much faster, safer, and smoother. Even deeper in where your 76 mez isn't high enough, it's still going to be high enough for some usually, and that makes all the difference in the world. Until then, there are some ideas for pulling at 75, and some previews of 76. Good luck, fun zone.