Guide to acquiring a Tiny Cloak of Darkest Night
written by - Trubador Tunesinger
What you will need to accomplish this:
AA abilities:
Fading Memories – Basically required
Run3 – Not required but helps a ton
Equipment:
Nothing in particular
Plat:
< 1000
Songs:
Song of Highsun – level 56
Lyssa’s Veracious Concord – level 24
Time:
Varies
This event takes place in the Fungus Grove. Enter through the Echo Cavern side. Fungus Grove is basically safe. If you are not familiar with the zone please follow this link to learn more.
[url]http://www.eqatlas.com/luclin/fungusgrove.html[/url]
This map is not great but will do for our purposes. To get detail on the quest we will be using please use this link.
[url]http://everquest.allakhazam.com/db/quest.html?quest=1570[/url]
After you are familiar with the map and the quest read on. The basic problem with this quest is you really only want to kill one mob (Katcha lvl 48-49). He is the one that will drop the cloak we want. I suggest starting with one caller to get use to the way things work. So you start the quest and the caller will walk to his spot down one of the three tunnels. As he walks have him targeted. When he reaches his “calling” spot he will despawn then respawn. You will know when this has happened because you will lose your target. When he respawns attack him, I will explain later. Just hit him once to get agro. Then move to the center of the large room in the center of the tunnels and invis. Ok now that you have this done let me explain what the heck we are doing.
As the quest states the caller will “call” mobs to him. Each time he does 3 mobs spawn either at the end of this tunnel or at its mouth. The mobs spawn and pause for a couple seconds. They then move to the caller. Because you have agro on the caller he will not attack the mobs. And for some reason they don’t attack him. This is exactly what we want. Now every “call” there is a potential for a named mob to spawn. So what we are doing is letting the mobs keep stacking up on the caller until the named we want spawns. In this case we want Katcha.
As you might be thinking at this point, we are going to end up with a lot of mobs stacked up on the caller. This is ok we will take care of them in a second. So we wait, keeping invis up as to not get agro from anything else, while keeping agro on the caller. When Katcha spawns, let that group of mobs move to the caller. Now target a fiend.
(the reason we pull a fiend is if you pull anything else for some reason the fiends will not agro you, but if you pull a fiend you get everything, don’t ask me, I am not sure why)
So now you have a whole mess of mobs agro to you, pull them back to the Tarmok village. All hell is about to break loose, so enjoy the show. All the Tarmoks will begin attacking the stack of mobs you are bringing. Do you see what we are going yet? Now 9 times out of 10 you are going to have some healers or priests lagging behind. You need to get all the mobs engaged in town. Now you are going to cast Song of Highsun on Katcha, this will send him back to where he spawned, which is now clear. Once you are happy with the situation, use your AA fading memories. This isn’t required but helps a keep any mobs from town coming back to mess with you while you are killing Katcha. Invis up again and head back to your caller where you will find Katcha in his spawn spot ready to be killed.
Couple side notes:
If you use fading memories you will loose agro on the caller and he will attack the mobs (if any) around him, which will end up getting him killed. If he dies you will need to start the quest over again.
You can do multiple callers at a time and just pull the group that has the named mob you want but this can get expensive after a while.
So you get the idea, right? There are many variation on this you could take, but isn’t that be beauty of EQ. So use this as a base or at least and idea and go get em’. Rinse repeat until you get your:
Tiny Cloak of Darkest Night
LORE ITEM MAGIC ITEM NO DROP
Classes: Bard Rogue
Races: All Races
Slot 1: Type 7
Effect: Shroud of Stealth
1: Invisibility - 1.5 sec casting time
Type: Triggered
Charges: Unlimited
Level for Effect: 55
Rarity: Rare
Level to Attain: 50
Required Level: 55
[b]Why do we want it you ask, it can be activated from your AMMO slot, it also makes swarm kiting a dream, nuff said...[/b]