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Bards of Everquest
Latest post 02-12-2006 5:07 AM by wyndaria56. 9 replies.
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  • 11-11-2005 10:57 AM

    Nearing a year in EQ2

    If you are looking at these threads to learn about EQII...and more specifically bards (dirges/troubadors) in EQII, keep in mind that pretty much anything written before July and much before October is probably seriously outdated. www.thescoutssanctuary.com has pretty current information about scouts (bards are a subset of scouts) in EQII. Admittedly, it doesn't have near the traffic this board had in its heyday, but usually you can find and get answers there. Major live updates in July, September and November have significantly changed the way post 40 bards are played in EQII. The entire game has evolved, but while there is differentiation of toons from level 3 up, bards don't hit their stride as really unique toons till the mid 40's and beyone...IMHO. There have been significant improvements in mechanics of the game. (you occaisionally find mobs attacking you through walls, or from 3 feet under ground...surprising, eh?) As in EQI, bards now make a huge impact on group effectiveness. Because of the diversity and balance in EQII. You can have a dirge, troubador and enchanter (coercer/illusionist) in the same group and dps/effectiveness doesn't suffer. The major difference, is, for the most part, that there are no heroic acts available to most toons....a bard is not gonna kite 30 adds while a raid regroups, for instance, nor is he gonna highsun out a group killing add. He won't charm kite 2 levels a day, either. He can do small bit of crowd controll, but its nowhere near the impact it was in EQI. In addition, other than perhaps, a healer, there is no must have class for most full group activities in EQI. (A collection of any type of toons can adventure some place...I am talking taking even and higher con group content.) Granted a tank/healer/dps is still the most efficient makeup...there are so many types of toons that can serve these functions, its usually not a problem as long as you have a little diversity (almost assured). I had a dirge/pally/boxed templar/warden(druid) group last night, none of which are pure dps, or even second tier dps. However, because of the balance (everyone gets some offense) we plowed thru even con heroic (group) mob content getting the same exp per hour of a more traditional group. Many of the knocks against dirges and troubadors you may have read in the first 7-9 months just no longer exist. Both are very valuable in groups, both solo well, both now raid well even if there is another bard or 2 or 3 (unlikely on the three...bards are still a tad rare) in the raid. EQII in general will be interesting in the next few months. Tons of toons have reached or are reaching the current cap (level 60) and they have messed with raiding quite a bit. Will the latest tweaks be enough to keep these hard cores interested? With the 50 cap, many got bored and lost interest (a significant % have returned)...will the same thing happen at 60? There are a lot of quests in the latest expension. They are unique and interesting, but the rewards, to my way of thinking, are usually not as good as foraging your a$$ off and getting rares for armor/weps/spells. As I get deeper in, I may change my mind...I'm one kill away from a magic carpet, although like horses, bards really don't need one. Would I stat flat out that EQII is 'better' than EQI. Absolutely not...if I were playing I and happy and not bored, no way I'd change. Nevertheless, in a year, they have incorporated diversity and depth that I think it took a couple of years in EQI to get. EQII's development appears more customer driven, where, in its early life at least, EQI was more drive by 'the vision' if that makes sense. That has some dangers, every group seems to get a lot of what they want at some point or another. I am surprised they haven't completely screwed the game up at some point or another. Certainly this stuff isn't instant, and some fixes take forever, and others never come. In addition, you hear the same whines about nerfs, of what some other class got, but its more cliche' driven than real. When the nerf bat swings, often the boards for that class have been expecting it for some time. For instance, Ranger kiting and over powered abilities were hit recently...but they gave them some things to compensate and most rangers, after learning new techniques, appear happy (berserkers, imo, gotta be on the upcoming nerfs list). In the last major update, dirges got the str stat on one song nerfed a little and received reduce cast times on their major mob group debuffs. I was happy with the trade. There have a lot of 'fixes' that take some of the monotony out of playing....I still press a lot of keys, through an average figh I imagine nearly as many as twisting in EQI, although they are all varied cast times and its spread amongst 12-16 different 'spells'. I could ramble on forever, but if you got this far you have suffered enough. I'll check back and answer any questions I can, and I am sure there are folks who disagree with me as well.
    • Post Points: 20
  • 01-27-2006 6:57 PM In reply to

    • Djimmy
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    Re: Nearing a year in EQ2

    Cujo, Which bard or both get's charm? How effective is it? I play a coercer for a bit which was sort of fun, but I'd like to try my hand at a bard again as that was my eq1 deal. I play an sk/warlock duo on a pve server and that combo is fantastic. It's a pretty good addition to a group as well. I'd like to do a bard/priest combo on a new server as healers are very much in need. Tanking and healing is tough, but I'd like to do some PVE duo "soloing" as well. Any thoughts?
    • Post Points: 20
  • 01-30-2006 2:34 PM In reply to

    • Klapton
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    • Joined on 09-04-2002
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    Re: Nearing a year in EQ2

    Troubador get's the "charm." It's really just a single-target mez. (Well, the other idiots you play with can't wake it up though, hehe.) But you can't make it attack anything. It just autofollows you around for the duration of the charm.
    • Post Points: 20
  • 01-30-2006 5:58 PM In reply to

    Re: Nearing a year in EQ2

    EQ2 was lame. I was totally excited about it, played in the beta, played when it came out for about 2 months. I kept making new characters. I'd get to about 25 and decide, 'I don't like this character, I'll try a different class'. After doing this 3 times, I realized what I didn't like.... the game! EQ2 is the pinacle of 'failure to realize one's potential'. There are hundreds of design decisions that they made that were just sooo wrong. The most significant being that there is little room in combat to be 'skilled'. You have 2 levels of play: newb and average. Once you achieve average skill level, there was really no difference between mashing the buttons and playing carefully. If they had the equivalent of '/melody' in eq2, you wouldn't need players at all! Wyndaria, Nameless.
    • Post Points: 20
  • 01-30-2006 6:59 PM In reply to

    • tsol
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    Re: Nearing a year in EQ2

    kept making new characters. I'd get to about 25 and decide, 'I don't like this character, I'll try a different class'. After doing this 3 times, I realized what I didn't like.... the game!
    Yea thats basically what happened to me.. I just couldn't find a character I liked to play.. (actually the monk was probably the only one I kind of liked, with troubador coming a close second) As it was.. I went back to EQ1.. I just enjoyed playing the bard too much to give up on that game.. I know a few people ragged on Sony on how they feel they have destroyed the EQ1 game.. Personally I love the new expansions, there is a lot to offer, and in some cases fairly challenging.. (some of the group spelll missions come to mind) And in my book, some of the graphic improvments were great... /shrug I guess thats why I'm back playing EQ1 full time again.
    • Post Points: 20
  • 01-31-2006 2:40 PM In reply to

    Re: Nearing a year in EQ2

    I'd take a little issue with what you guys say. One the one hand, EQII toon types develop slowly. You don't realize much of a difference till the late 20's, more so in the thirties, etc. I wasn't really happy with my Dirge till the 50's. So my answer would be, you didn't give any of them long enough, if you only played to the mid 20's. On the other hand, It was very dissapointing to me that it took that long. Basically everything started the same, certainly withing a given type and branched out as it levelled from there. In my mind, EQII is significantly more balanced than EQI. Thats good if you like balance and bad if you want a toon that is significantly stronger than others in certain areas. You could make an argument that too much balance is too much vanilla, and I would not argue that.
    • Post Points: 20
  • 02-01-2006 4:45 PM In reply to

    • tsol
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    Re: Nearing a year in EQ2

    hmmm.. your probably right Cujomatic.. it may be that I hadn't gotten the characters high enough to really find out if I liked them.. Maybe if and when I get bored with EQ1, I'll try and do EQ2 a bit more justiced.. currently tho.. as I said, I'm enjoying EQ1 so don't think I'll be going anywhere soon from it.. (unless Vanguard comes out and really grabs my attention)
    • Post Points: 20
  • 02-08-2006 2:09 PM In reply to

    Re: Nearing a year in EQ2

    Said this in one of the other threads, they fixed low level differentiation. You start out at level one as your end class. It just happened so I can't comment other than it looks good. (thier original method had some merit). Unless you start on Antonia Bayle or a new PVP server....STAY AWAY for now. Server consolidation is NOT going well...at least on the first one. See http://eqiiforums.station.sony.com/eq2/board?board.id=201 for the ongoing story.
    • Post Points: 20
  • 02-12-2006 5:07 AM In reply to

    • Enadil
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    Re: Nearing a year in EQ2

    The skill in EQ2 isn't gone. Certainly, EQ2 is far more "dumbed" down than EQ1 is, but there is two reasons for that... first one being that EQ2 was, as said before launch, meant to be a casual player game, whereas EQ1 would be for the more "powergaming" playerbase. Secondly, SoE always have, for some reason, listened to forum whiners, and thus make changes that make the game overall easier. This has been SoE's Trademark ever since they took over EverQuest, Planetside, SWG and whatever other game they might have trashed. As for skill in EQ2, the skill is more based around knowledge of the area you hunt in, knowing the other classes, determining how strong your group is etc. etc. Good skill comes from in-depth knowledge of the game. For instance, people called my Guardian an awesome tank. Because of my gear? or my button mashing? No, because I always know just how much we can handle, and always keep pulling just enough to make it an exciting fight, yet not kill us. Surely, there isn't near as much needed to know to be "uber" in EQ2 as there is in EQ1... but then again, EQ2 was never a game meant to be "uber" in. I enjoy EQ2 alot, mostly because of no raid pressure or level grinding. I play to have fun, wether it be with friends, tradeskilling, questing or whatnot. As long as I can avoid raid pressure, which what EQ1 is mostly, if not only, based on after PoP was out, then I am a happy Bard (or Troubador, to be accurate)
    • Post Points: 5
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